Service Centre for Digital Exercises
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The Team
Johannes Knaut
Head
Dr. Lucia Bäuml
CodeRunner, STACK/JSXGraph
Bernhard Gailer
STACK/JSXGraph
Wolfgang Weigl
STACK/JSXGraph
The offer
Implementation of existing exercises
We translate (paper-based) exercises from your own lecture into digital exercises with automatic correction, randomisation and individual feedback.
Research in exercise databases
We search for digital exercises that meet your requirements by consulting network partners and international databases.
Translation of exercises
We translate your exercises and make them usable in multiple languages, especially with international students in mind.
Advice and support during implementation
We program new digital exercises according to your wishes and requirements. In a mutual iterative process, we incorporate your ideas and comments step by step
Evaluation through learning analytics
We support you in linking your digital exercises to learning analytics for needs-based evaluation and the realisation of just-in-time teaching.
Workshops on individual aspects
We organise workshops on topics related to the use, implementation and further development of digital exercises.
- Presentation of digital task topics
- Demonstration of examples of use
- Needs orientation
Possible topics
- Use of units of measurement
- Creating animation with JSXGraph
- Incorporating multimodal feedback
- Feedback theory from practice
- Quality assurance measures
- Best practice examples from STACK conferences
Exchange of experience in OTH AW STACK Usergroup
Best Practice in use
We meet regularly with interested users to discuss problems in the development and use of digital exercises and to exchange new ideas and solution approaches.
Contact: Johannes Knaut
Phone: +49 (9621) 482-3731
E-mail: j.knaut@oth-aw.de
Gamification
We inform you about different possibilities of gamification in connection with digital exercises and support you in their application.
- Presentation of gamification as a motivator
- Illustration and explanation of different examples of use in terms of motivational type and practicability
- Overview of different possibilities of gamification in connection with STACK and other digital task types
- Explanation of different plug-ins for gamification in Moodle such as Level Up!+, Learning Maps, Quizventure, and many more