Service Centre for Digital Exercises

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The Team

Johannes Knaut
Head

Dr. Lucia Bäuml
CodeRunner, STACK/JSXGraph

Bernhard Gailer
STACK/JSXGraph

Wolfgang Weigl
STACK/JSXGraph

The offer

Implementation of existing exercises

We translate (paper-based) exercises from your own lecture into digital exercises with automatic correction, randomisation and individual feedback.  

Research in exercise databases

We search for digital exercises that meet your requirements by consulting network partners and international databases.    

Translation of exercises

We translate your exercises and make them usable in multiple languages, especially with international students in mind. 

Advice and support during implementation

We program new digital exercises according to your wishes and requirements. In a mutual iterative process, we incorporate your ideas and comments step by step

Evaluation through learning analytics

We support you in linking your digital exercises to learning analytics for needs-based evaluation and the realisation of just-in-time teaching.  

Workshops on individual aspects

We organise workshops on topics related to the use, implementation and further development of digital exercises.  

  •     Presentation of digital task topics
  •     Demonstration of examples of use
  •     Needs orientation


Possible topics

  •     Use of units of measurement
  •     Creating animation with JSXGraph
  •     Incorporating multimodal feedback
  •     Feedback theory from practice
  •     Quality assurance measures
  •     Best practice examples from STACK conferences

Exchange of experience in OTH AW STACK Usergroup

Best Practice in use

We meet regularly with interested users to discuss problems in the development and use of digital exercises and to exchange new ideas and solution approaches. 

Contact: Johannes Knaut
Phone: +49 (9621) 482-3731
E-mail: j.knaut@oth-aw.de

Gamification

We inform you about different possibilities of gamification in connection with digital exercises and support you in their application.  

  • Presentation of gamification as a motivator
  • Illustration and explanation of different examples of use in terms of motivational type and practicability
  • Overview of different possibilities of gamification in connection with STACK and other digital task types
  • Explanation of different plug-ins for gamification in Moodle such as Level Up!+, Learning Maps, Quizventure, and many more